I found this whilst reading my twitter feeds, and it made me giggle, I think I was supposed to take this guy seriously, but I really couldn’t. Here are some of the reasons why not:
It was nice to see that the person being interviewed, Chuck Beaver, who was responsible for Dead Space 2, admits that there were a LOT of story issues with the game. He says: “we got lost a bit in complicated lore and plot elements that didn’t come through.” It was nice to hear someone admitting that mistakes were made. Shame they didn’t mention the multiplayer elements that EA seems to want in every game, but still, lets move on.
It does seem like interesting timing on EA’s part to start throwing the “bad story telling” at other developers/publishers, this time it’s “Gears of War” who is being attacked and I quote “It contains atrocious, offensive violations of story basics. Yet it doesn’t seem to ruin it for many, many people. It’s literally the worst writing in games”. It seems like a very strange thing to attack another company’s game, so quickly after EA has been slammed by fans with regards to Mass Effect 3′s story telling issues.
Near the start of the Interview he is asked “Is there anything you’re not involved in?” and he proceeds to answer with “The Story Producer is there from before the beginning to the final day we go into CQC.” and then a bit further down the interview he is talking about Dead Space 2 and he answers “And don’t even get me started on the final boss sequence that they put in without me in the meeting! “. So which is it Chuck, are you there till the end or not? I am sure the Final boss in a game is at least near the end of the game?
In my opinion, this article doesn’t show Chuck Beaver in a very good light (he sounds a bit confused at times), and doesn’t really help EA during this time. Is now really the best time to start attacking your competition?